Sometimes you’ll come across two players bowing at each other, or crouching up and down. Chivalry 2 is part theater and it’s better for it. I always try to win, sometimes completing objectives by myself when my teammates are clueless, but treating Chivalry 2 like an esport is like expecting a WWE Hell in a Cell match to adhere to the rules of Greco-Roman wrestling. This is an essential part of the Chivalry 2 experience. Hustling from the spawn zone to a contested objective provides time to build camaraderie with teammates by joining a chorus of yelling and babbling using quick chat lines-there’s everything from tactical orders to ‘your mom’ jokes, each with VO from multiple actors. Each map tells the story of a battle between two factions, the Agathians and the Masons, a setup that could have been superfluous, but which is treated with such comedic seriousness that it feels essential. Some objectives are more fun than others (carrying gold from one spot to another is a bit of a chore, but escorting payloads is always entertaining) and I find attacking more satisfying than defending in every case, so there is a better side to be on. Return to the ultimate medieval battlefield! You spawn a short jog away from the front line, where one team is trying to accomplish a typically medieval goal (burn the tents, push the siege towers, destroy the trebuchet), while the other stands in the way. Subsequent lives in Chivalry 2’s objective maps have quieter beginnings. Usually, someone chops my head off first. If I’m lucky, I break through the line and chase down the cowardly archers who stopped running 50 yards short of the fight. Personally, I play and enjoy both, but if you’re choosing between them, consider what experience sounds more appealing - a wider skill gap and deeper combat, or casual fun but less depth.My approach to these charges is to smash the ‘yell’ key to howl stupidly, throw my shield into the mass of bodies in front of me, chuck my sword at them, too, and then meet them with hacks from my secondary axe. Customization is more limited, but if you’re just looking for a fun combat experience, how much that matters to you personally may vary.Īll in all, they’re both great games. There’s less of a in-built community rapport here, but that also means it’s more accommodating to new players. You can also trap enemies in stocks or hang them by a noose on some maps, so that’s a fun and nasty addition to the proceedings. The larger 64 player battles feel more directed than Mordhau’s, and fights to kill or protect the king are real highlights. Generally, battles are more of a clusterfuck, just screams, fire and limbs flying everywhere, but there’s a lot of fun to be found in the chaos. You also have a much more in-depth customization system and the community have a rough set of honor codes (unless the bard attacks them or stands in the objective zone, you generally leave them be, one-on-one duals should be respected and are initiated with flourishes, etc.)Ĭhivalry 2 is a far more casual and accessible experience, though the combat mechanics do still have some depth there and there is a skill gap here as well, albeit not as drastic as Mordhau. Mordhau feels deeper, the skill gap is wider and it can be a bit unfriendly until you learn the ropes, but once you start to click with it, it’s a very rewarding experience. As with most online games, there are great folks and not-so-great folks. They’re both great games with… questionable communities. How's is doing these days and how would you compare it to Mordhau(If you played have played it)? It looked amazing, played great and had awesome player customization with fun community run servers but then the game just stagnated with a lack up updates and most of the community left and what was left was the hardcore which from the looks of its reviews is what the devs started catering to which seems to have tanked the games player numbers leaving it where it is now at around 2500 concurrent peak.Ĭhivalry 2 did the smart thing going crossplay with consoles but not being on Steam I don't know what it's player numbers are like and how the general consensus is amongst the community who still plays it. Mordhau was for a few months my dream combat game. I tried Chivalry 2 betas and did find the game fun but just didn't want to buy/play anything on the Epic game store(is that exclusively almost up?). I was a huge Chivalry fan which eventually led to me being a huge Mordhau fan but along with 90% of it's playerbase I eventually dropped it.
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